BSc
QuizArt
An HCI project for a cultural-heritage quiz app, where 23 interviews and 261 survey responses chose the feature list, including which idea to drop.
A human-computer-interaction project with three others: design a mobile app that turns Italian cultural-heritage visits into a game, where points earned in daily and weekly quizzes convert into vouchers redeemable at partner sites. There is no application: the deliverable is the design process.
- Context
- HCI coursework, January 2021 · team of four
- Research
- 6 competitor apps · 23 interviews · 261 survey responses
- Prototypes
- Three iterations, tested two different ways
- Repository
- VincenzoImp/quizart-app-design
What it was
The survey was not decoration. Two hundred and sixty-one responses were segmented by age and gender across thirteen dimensions and scored with a small Python script, and the resulting numbers picked the feature list: vouchers scored highest, then in-quiz facts, then the nearby-sites board. The lowest-scoring idea, a friends leaderboard, was cut.
The prototypes went paper first, then two rounds of interactive mockups, and the testing method changed with them: a person acting as the machine while the screens were paper, then think-aloud once they were clickable. Six sessions were recorded.
Paper prototyping was abandoned partway through, and the report says why: the quiz flows had too many screens to draw.
There is also a feasibility study on the part that would actually be hard – persuading heritage sites to honour vouchers from an unknown app – benchmarked against two existing Italian schemes, and honest that it needs partner agreements the team could not obtain.
What I took from it
The feature list came out of a spreadsheet, not a meeting. Scoring six candidate ideas across 261 people and then cutting the one that scored lowest is a small thing to do and a hard habit to keep: the friends leaderboard was the idea that felt most obviously right, and it was the one the data removed.